Privacy First • Community Driven • High Performance

Privacy & TransparencyBy Design

Building high-performance experiences that respect your privacy. Zero telemetry, community-driven development, and cutting-edge technology for the next generation of gaming.Forging censorship-resistant tools for a constrained digital world.

Active Projects

Building the future of digital freedom through open-source innovation and privacy-first design

451: Unbound Client
Game Client
Proprietary
Minecraft-inspired sandbox client built on JVMgin with dynamic world rendering

Key Features

LOD Chunk Rendering
Runtime Mod Loading
ImGui Debug Interface
Performance Target:60 FPS @ 16 chunks

Visually rich voxel experience with extensibility and modern gameplay systems.

451: Unbound Server
Game Server
Proprietary
High-performance server implementation for Unbound Client, similar to PaperMC/Spigot for Minecraft

Key Features

Netty + Protobuf
Procedural Terrain
Delta Compression
Performance Target:100 players @ 20 TPS

Optimized server implementation with plugin support, world generation, and multiplayer capabilities for the Unbound ecosystem.

Core Principles

Principles that guide our collective mission to build privacy-first tools

GPL-3.0 Sovereignty

Fork, modify, and redistribute without gatekeepers. Our commitment to open source ensures complete transparency and community ownership.

Anti-Surveillance Engineering

Zero telemetry, zero hidden pipelines. We collect nothing, track nothing, and respect your digital autonomy completely.

Lightweight > Bloat

Optimized for purpose, not corporate checklists. We prioritize performance and efficiency over feature bloat.

Community-Governed

Priorities set by real needs, not internal agendas. Every voice matters, every contribution shapes our collective future.

Build With Us

Join our collective and help forge the future of privacy-first tools

Pseudonym-Friendly

Look for good-first-issue tags across our repositories. We welcome contributors of all experience levels and respect privacy.

All Skills Valued

Code, docs, testing – many paths to contribute. Recognition based on verifiable work and impact, not politics or credentials.

Feedback Shapes Evolution

Open discourse steers development. Your input directly influences our roadmap and shapes the tools we build together.

Contribution = Cred

Earn recognition through verifiable work. Our transparent credit system acknowledges contributions based on impact and quality.

Development Roadmap

Transparent development progress across all active projects

Completed
In Progress
Planned
Filter Roadmap
#0
Client
Client Architecture & Setup
in progress

JVMgin integration planning, asset processing pipeline, and modding foundation

Key Technologies:
JVMgin 1.0
Kotlinx Serialization
+1
🎯 JVMgin rendering integration
#1
Client
Rendering & World Systems
planned

Chunk rendering with greedy meshing, visual systems, light propagation, and optimization

Key Technologies:
JOML
STB
+1
🎯 32x32x384 chunks @60fps
#2
Client
Gameplay Systems
planned

Player controllers, block interactions, inventory & crafting, and entity systems

Key Technologies:
JVMgin ECS
gdx-ai
+1
🎯 100+ item inventory system
#3
Client
UI & Modding
planned

Widget-based UI framework, client-side modding API, content tools, and accessibility

Key Technologies:
ImGui
Freetype
+1
🎯 Hot-load new blocks <500ms
#4
Client
Networking & Optimization
planned

Client prediction, performance optimization, memory management, and debugging tools

Key Technologies:
Netty 4.1
LZ4
+1
🎯 64 chunk render @60fps
#5
Client
Polish & Release
planned

Content finalization, packaging with auto-update, quality assurance, and modding support

Key Technologies:
Packr 4.0
LibGDX 3D
+1
🎯 Gold master candidate build
#0
Server
Server Architecture & Setup
planned

Microservice architecture, Kubernetes deployment, persistence design, and security systems

Key Technologies:
Kubernetes 1.28
Prometheus
+1
🎯 Helm deployment chart
#1
Server
World Engine
planned

Chunk systems, multi-threaded terrain generation, physics simulation, and persistence

Key Technologies:
FastNoiseLite
ChronicleMap
+1
🎯 100k chunks loaded in <2s
#2
Server
Network & Simulation
planned

Netty-based networking, player management, ECS entity system, and game logic

Key Technologies:
Netty 4.1
Protocol Buffers
+1
🎯 1000 players @ 20ms latency
#3
Server
Modding & Scaling
planned

GraalVM plugin system, world partitioning, scalability APIs, and development tooling

Key Technologies:
GraalVM Polyglot
JRuby
+1
🎯 Hot-swap plugins <100ms
#4
Server
Administration & Security
planned

Web admin panel, security systems, deployment tools, and moderation features

Key Technologies:
Spring Boot 3.1
React 18
+1
🎯 Admin panel with 20+ functions
#5
Server
Optimization & Release
planned

Performance tuning, benchmarking, release preparation, and community features

Key Technologies:
JDK 21 G1GC
JMH
+1
🎯 20k TPS per node