Building high-performance experiences that respect your privacy. Zero telemetry, community-driven development, and cutting-edge technology for the next generation of gaming.Forging censorship-resistant tools for a constrained digital world.
Building the future of digital freedom through open-source innovation and privacy-first design
Visually rich voxel experience with extensibility and modern gameplay systems.
Optimized server implementation with plugin support, world generation, and multiplayer capabilities for the Unbound ecosystem.
Principles that guide our collective mission to build privacy-first tools
Fork, modify, and redistribute without gatekeepers. Our commitment to open source ensures complete transparency and community ownership.
Zero telemetry, zero hidden pipelines. We collect nothing, track nothing, and respect your digital autonomy completely.
Optimized for purpose, not corporate checklists. We prioritize performance and efficiency over feature bloat.
Priorities set by real needs, not internal agendas. Every voice matters, every contribution shapes our collective future.
Join our collective and help forge the future of privacy-first tools
Look for good-first-issue tags across our repositories. We welcome contributors of all experience levels and respect privacy.
Code, docs, testing – many paths to contribute. Recognition based on verifiable work and impact, not politics or credentials.
Open discourse steers development. Your input directly influences our roadmap and shapes the tools we build together.
Earn recognition through verifiable work. Our transparent credit system acknowledges contributions based on impact and quality.
Transparent development progress across all active projects
JVMgin integration planning, asset processing pipeline, and modding foundation
Chunk rendering with greedy meshing, visual systems, light propagation, and optimization
Player controllers, block interactions, inventory & crafting, and entity systems
Widget-based UI framework, client-side modding API, content tools, and accessibility
Client prediction, performance optimization, memory management, and debugging tools
Content finalization, packaging with auto-update, quality assurance, and modding support
Microservice architecture, Kubernetes deployment, persistence design, and security systems
Chunk systems, multi-threaded terrain generation, physics simulation, and persistence
Netty-based networking, player management, ECS entity system, and game logic
GraalVM plugin system, world partitioning, scalability APIs, and development tooling
Web admin panel, security systems, deployment tools, and moderation features
Performance tuning, benchmarking, release preparation, and community features